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Creatures - 25
3 Wall of Omens
4 Elvish Visionary
4 Kor Cartographer
1 Mold Shambler
2 Arbor Colossus
1 Baneslayer Angel
3 Garruk’s Packleader
1 Soul of Zendikar
2 Terra Stomper
3 Pelakka Wurm
1 Kozilek, Butcher of Truth

Other Spells - 10
4 Cloudshift
4 Cultivate
2 Planar Cleansing

Land -25
9 Plains
12 Forest
4 Selesnya Guildgate


This is my take on the ramp deck. Cloudshift is a key card in this deck. Not only can it save your creatures from spot removal, but you can also re-use enter the battlefield effects. Early game, focus on ramping up with Cultivate and Cartographer, Wall and Visionary will keep cards flowing. Then start dropping big threat after big threat and just overwhelm your opponent with fatties. Garruk’s Packleader gives all of your bombs card draw to keep the threats coming as the game goes on, and also synergizes well with Cloudshift. Planar Cleansing acts as a reset button when you need it.