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Creatures - 18
4 Goblin Arsonist
4 Foundry Street Denizen
4 Goblin Bushwacker
4 Goblin Shortcutter
2 Goblin Rabblemaster

 
Other Spells - 22
3 Coordinated Assault
4 Shock
3 Skullcrack
4 Krenko’s Command
4 Trumpet Blast
2 Act of Treason
2 Hall of Triumph

 
Land -20
20 Mountain

 

In a typical mono-red aggro deck fashion, Goblin Mob tries to get your opponent’s life from 20 to 0 in the fastest way possible. The deck plays similar to Goblin Gangland from Duels 2013, with one major difference. Goblin Gangland was played with the mentality of “how much damage can I do this turn?” Here with Goblin Mob, the mentality is a little bit different. Since this deck isn’t its predecessor, we need to compensate for that. Instead, we should be asking ourselves , “how can I maximize damage over the next 2-3 turns?”

 

With that in mind, a few more tips on playing the deck. Generally, you want to play Shortcutter before you play Shock. Save the burn spells for as long as you can (if your opponent tries gaining life, feel free to Skullcrack them though). Shock and Skullcrack can be used to finish off the last few points of your opponents life.

 

The only creature you should really be worried about losing is the Rabblemaster, so don’t feel bad about trading creatures with your opponent. With that in mind, use your Trumpet Blasts aggressively. Don’t bother with blocking. If your opponent attacks you, then that’s one less blocker they have for your next attack. Trumpet Blast is amazing when you have at least 3 creatures attacking. Act of Treason not only stops a creature from blocking, but now it’s also attacking your opponent, which makes it a great way to close out a game.