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Creatures - 24
4 Squadron Hawk
4 Selesnya Evangel
1 Brimaz, King of Oreskos
2 Mentor of the Meek
3 Banisher Priest
4 Attended Knight
3 Paragon of New Dawns
3 Phantom General

Other Spells - 12
4 Raise the Alram
2 Hall of Triumph
2 Beastmaster Ascension
2 Doubling Season
2 Triplicate Spirits

Land -24
13 Plains
7 Forest
4 Selesnya Guildgate


At heart, this is a white deck that’s splashing green for some powerful enchantments. The main idea is to gather an army of Hawks, tokens, and Knights and pump them up with as many global pumping effects as you can. Generally, 2 global pumps is where this decks gets dangerous. Doubling Season becomes a card that will inevitably win you the game the longer it’s out there. The Evangel and Mentor give you things to keep doing with your mana, and unless you have 2 Phantom Generals out, the Evangel’s tokens will always trigger the Mentor’s card draw effect, making them a great pair. A lot of games with this deck tend to be won with Hawks and spirit tokens in the air with a pump or 2.