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Creatures - 20
3 Ajani’s Pridemate
4 Child of Night
4 Lone Missionary
3 Vizkopa Guildmage
1 Brimaz, King of Oreskos
2 Mentor of the Meek
2 Rhox Faithmender
1 Baneslayer Angel

 
Other Spells - 16
2 Ulcerate
2 Ordeal of Heliod
2 Reprisal
3 Tribute to Hunger
3 Angelic Accord
1 Meditation Puzzle
2 Sanguine Bond
1 Covenant of Blood

 
Land - 24
9 Plains
7 Swamp
4 Orzhov Guildgate
4 Radiant Fountain

 

Use life gain to trigger the effects of Angelic Accord, Sanguine Bond, Ajani’s Pridemate, and the Guildmage’s second ability. Try to save the Lone Missionaries for when you have Accord or Bond on the field, to gain maximum value from it. Faithmender not only makes all life gain cards insane with Sanguine Bond, but also enable Radiant Fountain and Child of Night to trigger the Accords. Almost every creature in the deck triggers Mentor of the Meek, so it’s a natural fit as a draw engine to help keep the deck running.

 

Generally, cards like Meditation Puzzle, which only gain life, are considered bad. However, here it can trigger Accord on your opponent’s turn and becomes a pseudo-Volcanic Geyser aimed at your opponent with Sanguine Bond out. Covenant of Blood acts as another trigger for the Accord. Don’t feel too put off by the mana cost, as the convoke can help pay for it, and this deck has a lot of creatures that sit around later in the game not really attacking, like Faithmender, Missionaries, and Mentors. The cards still aren’t the greatest, which is why I only run 1 of each. You could substitute them for some more cheap removal spells, but my issue with that was not having enough lifegain to trigger the effects of the main enchantments.

 

One card I want to touch on that’s not in the deck is Banisher Priest, and why I cut it. This deck has a lot of creatures that don’t really attract a lot of removal, like the Missionaries, Child of Night, and the Faithmender, whose 5 toughness puts it out of range of a lot of the common removal spells. This means that Banisher Priest was often nothing more than a speed bump at best, as all the removal that’s not being thrown at those creatures is now available for your opponent to use on your Priest. Furthermore, this deck can struggle against bigger creatures, so I went with removal cards (namely Reprisal) that actually remove them from the field.