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Creatures – 20
3 Tukatongue Thallid
3 Borderland Ranger
1 Bloodbraid Elf
1 Ogre Battledriver
1 Spellbreaker Behemoth
2 Gorger Wurm
1 Broodmate Dragon
2 Dragon Broodmother
1 Dragonlair Spider
1 Flameblast Dragon
2 Predator Dragon
1 Karrthus, Tyrant of Jund
1 Hellkite Overlord

 
Other Spells – 16
3 Dragon Fodder
1 Consume Strength
4 Cultivate
2 Jund Charm
4 Maelstrom Pulse
1 Banefire
1 Savage Twister

 
Land – 24
4 Terramorphic Expanse
10 Mountain
7 Forest
3 Swamp

 

It plays like a ramp control deck. For the ramp strategy, focus first on getting all 3 colors, then focus on getting triple mountains and double forests (it’s actually not as hard as it seems given the terramorphics, rangers, and cultivates). Play your removal as need be. Once you hit 6-7 mana, you should start dropping bomb after bomb after bomb. There’s no card draw, so this deck is kinda lean on the ramp and doesn’t include Explosive Vegetation. Kinda like slivers, you want every card to count. For finishers, Predator Dragon, Hellkite Overlord, and Karrthus are big and hasted, great for ending a game quickly and giving your opponent a nasty surprise. One other nice thing is that there’s little mass removal in this format, so you can feel pretty safe dropping all your bombs turn after turn.